Category Archives: Course 5

A Minecraft Inquiry – Course 5 Final Project

MinecraftEdu is a phenomenal tool for educators. The possibilities are endless and I am already planning how to integrate MinecraftEdu into language, mathematics and social studies units.

I found that a one hour setup before each session really helped me to stay focused on exactly what the students had to achieve. It also helped me to become more familiar with MinecraftEdu as a tool. The social computing skills that the students were able to develop far exceeded my expectations. It was a safe, easy to use digital environment for young students to be able to interact, collaborate and create together.

A Minecraft Inquiry Unit Plan:

This really is just the beginning. I am going to continue my ‘Minecraft Inquiry Blog‘ as I continue to research the possibilities of Minecraft in an inquiry classroom.

Community Starts at Home

Global Community

One of the significant advantages of being a COETAIL student is the level of community engagement required and encouraged. Any educators at any time can reach out globally yet this wasn’t something I really benefited from until this COETAIL course. I now consider it my responsibility to develop my PLN. The articles shared, conversations, connections and learning experiences I have encountered due to my expanding PLN are incredible. I strongly urge all educators to take the time each week to reach out globally.

By sharing my own experiences I am able to process my own ideas and consolidate my own understanding, known at the Protege Effect.

Twitter

I have been astounded by the power of twitter. After a reluctant and slow start to twitter I now can’t imagine a significant teaching event without it. COETAIL has encouraged me to extend my reach and use twitter in different ways. At a recent IB regional workshop teachers were asked to volunteer to run a short presentation on something they are passionate about and I jumped at the chance to sing the praises of twitter.

I quickly put together this presentation using the PYP key concepts to describe how I use twitter as a primary class teacher.

As a result of actively engaging with my PLN as part of my COETAIL course I have become significantly more engaged online.

Twitter has also enabled me to further my own understanding by discussing relevant topics with others. Hashtags have been a really effective way of connecting including #coetailchat, #pypchat and our own school hashtag #sislearns.

TweetDeck has been really useful to help me efficiently manage my account and not to miss anything.

I also enjoy using storify to record and share special events such as #siscodes for the Hour of Code. I now create hashtags for significant events such as our PYP Exhibition #sispypx.

#Edu-Hangouts

Following on from connections made during our coetail blogs @tracyblair invited @leahbortolin and myself to trial #Edu-Hangouts. The proposal is that like-minded educators meet on Google Hangouts to discuss topical educational issues. I created this infographic to help advertise the event.

We have now met and discussed social media in the primary classroom and are planning many more #Edu-Hangouts.

Screen Shot 2016-04-04 at 19.37.00

Local Community Connections

An area where I have had unexpected success in connecting with educators is at my current school. Surprisingly by connecting online we are able to share, discuss and connect. The quick and easy instant sharing that twitter enables means that we can all be a part of each others learning environments even when we are unable to be there in person.

Yes it is wonderful to be able to connect globally- but don’t forget the fantastic educators that you share a staff room with!

Creative Mode

My Minecraft Inquiry is now well underway. I still have a lot to learn but we are definitely making progress with MinecraftEdu. I’ve discovered that we achieve more in Creative Mode and that border blocks help students to build in the same location. Our unit of inquiry is almost complete and then I will begin the process of compiling a video for my Coetail Course 5 Project.

Our new school so far!

I realised I have had to learn a lot of new vocabulary quickly. Students are already familiar with Minecraft which left us teachers new to Minecraft constantly researching definitions. I decided a MinecraftEdu glossary aimed at beginner educators would be a useful addition to my Minecraft Inquiry blog.

Throughout the Minecraft lessons the students helped to create an assessment rubric. Student suggestions are listed below which we then constructed into a rubric.Assessment tips

The students identified a range of skills required to be successful in our Minecraft Inquiry including face-to-face social skills as well as ‘in game’ social skills. They also felt it was important to follow the plan and recognised that this was related to staying on task.

Students identified cooperation and kindness as key Minecraft skills.

As in all aspects of education, the more time and effort I put into the Minecraft lessons the more the students get out of them. I have now scheduled an hour’s set up for each lesson where I just explore the world, check on student buildings, and prepare any assignments or additions for the lesson. This has really helped me to understand the expectations for each student for every lesson, which in turn helps students to be successful with clear guidelines.

My Initial Observations

Student engagement in MinecraftEdu is staggering. Every student is completely focused on their task for every minute of the lesson. Every single lesson ends with disappointment when the students realize they have to stop working. This level of student interest is remarkable and motivates me to consider how else I can integrate MinecraftEdu into our curriculum.

One minute warning: What already? #MinecraftEdu the fastest hour of the day #coetail#minecraft

— Amanda (@ALMcCloskey) February 23, 2016

The social and thinking skills that the students are developing are incredibly beneficial.  Elena Malykhina discusses in ‘The Scientific American’ the impact that digital games can have in education. The challenge for teachers is trying to find the time to assess how to best utilize these resources. Hopefully my ‘Minecraft Inquiry‘ will support other teachers hoping to incorporate MinecraftEdu in an inquiry classroom.

Course 5 Beginnings…

I am now ready to begin my Course 5 Coetail Project.

A Crash Course in MinecraftEdu

 

My aim is for students to plan and design a new school. They will have to consider the relevance of the learning areas they design and hopefully add some creativity. The focus will be on working collaboratively, developing cooperation skills and listening to other perspectives.

I have decided to introduce MinecraftEdu in our school and to use this as the tool for students to design their learning environments. My first task is therefore to familiarize myself with MinecraftEdu. I decided to create a blog to document my progress.

As a group the students decided the best strategy would be to design new classrooms in small groups. I then decided to enforce the presentation zen principles of designing offline. I created a planning sheet for students to complete before they logged in to MinecraftEdu.

I aim for the collaboration process of designing and building to be beneficial for all students as they all have an equal voice. All students will design in groups and then build using their own computers build together online. This will give all students to collaborate and be creative when building.

Architects at work!

As an educator my aim is to become more knowledgeable about MinecraftEdu by broadening my PLN.

There are 5,500 teachers using MinecraftEdu so I am now part of this online community using twitter lists, google+ MinecraftEdu communities and following channels by experienced MinecraftEdu educators especially Joel Levine and Colin Gallagher. This is helping me to understand the terminology involved and potential usage.

MinecraftEdu server is running!

Ready to Launch!